OLYMPUS TECHNOZONE Vol.56 2003-01

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The optimum optical glass, optimally configured

Sumio Kawai A high-fidelity display was set up in Spiral Hall
Sumio Kawai
A high-fidelity display was set up in Spiral Hall in Aoyama, Tokyo.
(click on image to expand it)
Sumio Kawai
Kobayashi: 
In conventional broadcasting, the number of pixels is just not enough even for sporting events such as soccer, so the cameras tend to follow individual players. Super high-definition large screen projection, however, can show the whole thing on a scale that allows easy recognition of human faces. Viewers can focus on specific things during the game in any way they want. Our experiments have demonstrated that enjoyment will be enhanced this way. For example, sports don't just consist of the immediate players who are chasing the ball. We can check on the expressions on other players' faces and their moves on the field at the same time.

Aoyama: 
The Olympus display is also very interesting. I checked it out the other day at the Olympus laboratory with Professor Tom DeFanti, who is renowned for his work on virtual reality at the University of Illinois in America. He really liked it. It may be a bit difficult to apply it to movie theaters because so many projectors are required. Even so, it seems like a system that is really well suited to the kind of large screen projection needed at events, theme parks, and exhibitions.

Kobayashi: 
Large screen projection using a single projector cannot avoid the problem of insufficient brightness. Overall brightness can, however, be ensured by using multiple units. The place of installation is not a problem. There are no space restrictions because the real strength of the technology is that it compensates automatically, in any environment, without showing lines between image sections projected by different units.

Some people have commented that the image looks almost three-dimensional. This 3-D effect, however, is solely a function of the super high-fidelity large screen itself. Naturally, motion pictures are no problem either. We have carried out a series of tests by shooting actual soccer matches in the J League second division and other events. We would like to see the system used for big international events.

Aoyama: 
I hope that someone, who wants to be a pioneer, will use it. Just like Lucas opened the way for digital cinema with the 1000-line class.

Saito: 
That's right. Even the prototype was well received in Hollywood. What happens next is for the future to decide. We would like to put on more demonstrations.

Aoyama: 
Even though some people say that the movie industry is declining in Japan, we have to cultivate more people who can make movies. India, Korea, and other countries have been attracting and training excellent young people. I've heard that even if young people in Japan make movies, they have nowhere to show them. On the other hand, if this technology is used, the movies can be shown anywhere. Digital cinema doesn't use film and production costs are therefore lower. If there are more opportunities to show their works than at present, the Japanese movie world will be reinvigorated.
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